Wyvern Gale 2-60S
UX-07
Weight: 31.9 (LOW END) - 32.2g (HIGH END)
Design: Wyvern Gale is a four-sided blade with a smooth surface and sharp edges.
Attack VS Attack: If you plan to use WyvernGale against other attackers it has properties to do decent destabilization to out spin and win. However, be mindful that it has a gap that can get in the way of the performance, causing it to burst and lose.
Stamina VS Attack: WyvernGale if it is used on a 9-60 ratchet or a 5-60 ratchet will do pretty exceptional being able to either tank or potentially to destabilize the attacker. WyvernGale has properties similar to KnightShield, where it can fly around the stadium. This can allow Wyvern to outspin its opponents or get KOd and perish, there is no real in-between.
Defence VS Attack: Similarly, Wyvern could be used for defence, although any BEYBLADE that can target ratchets like SharkEdge should be approached with caution; otherwise, you will lose.
Strengths:
Stamina: Wyvern has very high stamina and is able to destabilize opponents so even if a Blade could potentially be better than it, it can luck out by using hard recoil from the blade to destabilize them and win.
Sharp Blade: There can be random times when Wyvern could cut an opponent forcing them to Burst or get KO'd.
Weaknesses:
Gap: Wyvern like any Beyblade with a gap is more susceptible to a Burst, it is highly recommended to ONLY use Wyvern on 60 or lower heights.
Weight: The blade has low weight and has awkward weight distribution.
Recoil Release: Like other certain blades due to the fact it has heavy recoil the blade can cause the ratchet to release the bit causing yourself to lose to a burst.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Flat Taper, you must hard launch and aim to defeat your opponent quickly.
Combos:
Attack: Wyvern Gale 9-60/5-60/3-60 Rush/Taper
Stamina: Wyvern Gale 9-60/5-60/ Ball/Orb/Glide
Defense: Wyvern Gale 9-60 / 5-60 Needle/HighNeedle
Overall: Wyvern Gale is a blade that excels in stamina, rivaling top contenders like HellsScythe and WizardArrow. Its design includes gaps that create recoil, which can destabilize opponents or lead to Bursts and KOs. This versatility makes Wyvern Gale effective in both defense and attack combinations. While it has been outclassed by newer blades such as Wizard Rod for stamina and other blades for attack, it leands to be a welcome addition to anyones collection.
Weight: 6.2g
Design: 2-60 is a Ratchet that has two wide square contact points and at a low height.
Strengths:
Low Height: One of the lowest height ratchets, ideal for aggressive attack setups.
Impact: The large contact points can occasionally deliver massive hits.
Weakness:
Stamina: The 2-60 is off-balance, leading to constant wobbling that wastes stamina during battle.
Failure to Maintain X Dash: It struggles to maintain a consistent pattern in the stadium, which can disrupt the Xtreme Dash and cause it to slam against walls.
Burst Risk: Due to its wide square contact points, the 2-60 ratchet is prone to bursting. The high likelihood of making contact and triggering an explosion makes it vulnerable to wall collisions or even self-bursting in a pocket, rendering it less reliable in battle.
Overall: While there may be some situational benefits, you're better off using other 60-height ratchets like 3, 4, 5, or 9 sides for competitive play. This ratchet is better suited for collection rather than competitive use.
Weight:
Design: Spike is a Beyblade X bit that features low burst resistance and a tiny sharp cone shape on the bottom of the bit.
Strengths:
NONE
Weaknesses:
KO Resistance: Spike does not have any good KO resistance it can get tapped and easily get flung out in battle it is the worse out of any needle released right now.
Stamina Risk: Since this is a defense bit the focus is pure defense rather than stamina, so it is possible if you somehow screw up the launch to get bullied and outspun by attackers or go up against a stamina combo and be outspun.
Burst Risk: Due to being a bit with 20 in burst resistance there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and hold: To maximize the effectiveness of this Bit, you can employ a slight angle and hold the Beyblade on to the corner of where you are to lead into the middle to get those big hits without being knocked out.
Overall: Spike is the worst Bit they have ever done for defense, it is so bad that there is quite literally nothing that can seriously be recommended, this tip is not to be used at all, leave it in the bin. While one could argue that there are combos that could work to its nature it feels like a waste, if you really did want to use this bit, you would have to use it on setups that you would use Needle on.
Overall
While the reprint of 2-60 is appreciated, the parts included are not very viable, and the stock combination is prone to bursts and KOs. Wyvern is suitable for stamina use but suffers from burst risk and easy KOs, making it more of a collector's item.