Ghost Circle 4-60H
UX-12 02
Weight: 26.5g (LOW END) - 26.7g (HIGH END)
Design: A smooth circular shape with small bumps around it.
Attack vs. Attack: Ghost Circle holds its own decently in AVA matchups due to its circular shape, but it lacks the weight and power needed to deliver consistent attack hits. While it might have a chance of winning, it can get bullied around the stadium by stronger attackers.
Stamina/Defense vs. Attack: Ghost Circle is too light to effectively handle opponents in defense or stamina matchups. While it might survive for a short time due to its shape, it’s very likely to be knocked out and is difficult to use consistently in defense. It’s just not reliable against attackers.
Stamina vs. Stamina: In stamina vs. stamina, Ghost Circle performs poorly. While its shape offers some potential for stamina, it doesn’t have enough to compete at a high level. It’s simply too light to win reliably in stamina battles.
Attack vs. Defense/Stamina: Ghost Circle is not suited for attack against defense or stamina combinations due to its light weight and lack of attacking power. Ignore this combination entirely.
Strengths:
Shape: Ghost Circle offers a great smooth circular shape that is good defensely.
Weaknesses:
Weight: The lightweight nature of Ghost Circle makes it ineffective in most competitive scenarios.
Overall: Ghost Circle is not a must-have. It’s too light and inconsistent to be useful in most competitive battles. It might appeal to collectors, but it doesn’t provide much value for serious play.
Gameplan: If you want to use Ghost Circle, focus on low-height defense and avoid direct confrontations with heavier attackers. Launch carefully to dodge hits and outlast when possible.
Combos:
Attack: Ghost Circle 5-60 | 1-60 | 7-60 | Level
Defense: Ghost Circle 5-60 | 1-60 | 7-60 | Hexa | Orb | Bound Spike | Ball (These bits can help with survival around the stadium, though they're not ideal for true defense.)
Weight: 6.4g
Design: 4-60 is a ratchet that has 4 sides and a low height, the contact areas for the ratchet are 4 small points.
No real difference in consistent stamina: There doesn't seem to be a significant difference in stamina performance between the three-sided and four-sided versions of the Ratchet. Though this varies on combo to combo and should absolutely get tested if you are to try anything at all.
Strengths:
Low Height: It is one of the lowest height ratchets, making it a great use for attack combinations or other low height setups depending on context.
Weakness:
Four sides with smaller hit points: The Ratchet has four sides with small square contact points compared to a three-sided design. Despite having smaller hit points than three sides it actually makes it easier to hit since it is not as rounded off meshed onto the ratchet.
Overall: 4-60 is OK but not too preferred compared to other more recent ratchets, while there might be some stamina advantage that should be tested combo to combo as there is potential burst risk, as such it is a welcome addition but not a must have if you obtain it.
Weight: 2.6g
Design: Hexa is a Beyblade X bit with high burst resistance and a cone-like shape with divided sections. The Bit also has 16 gears, allowing it to focus explicitly on Xtreme Dash when touching the rails.
Strengths:
KO Resistance: Hexa is a bit that, once tilted, moves in a hammer-like motion of tilting down and going back straight. The bit allows any blade paired with it to consistently nullify a lot of big hits that are dealt to it. One must tilt Hexa if using it; otherwise, it can be KO'd with little effort generally.
Burst Resistance: Surprisingly, since this is used for Defense but a Balance bit, it has a high 80 stat resistance due to the thick shaft, which allows it to take a lot of big hits. This makes it a bigger priority to use over Needle or High Needle or any defence bit currently out right now because the resistance is so high, which defence needs.
Weaknesses:
Xtreme Dash: While it is possible to have counter movement using the Xtreme Line, what can happen is that Hexa accelerates, wasting stamina, or speeds up into a pocket. The gimmick is interesting but not useful enough to warrant attempts to use it.
Gameplan:
Somewhat tilted angle shoot and hold: To maximize the effectiveness of this Bit, you can employ a slight angle and hold the Beyblade on to the corner of where you are to lead into the middle to get those big hits without being knocked out.
Be aware of the top corners on the opposite side of where the Xtreme Finish is: Aim to try to KO with your movement.
Overall
This is an overall OK pull you are really only getting this for Hexa bit as 4-60 is a very common ratchet that is fine and Ghost Circle is not that good of a consistent blade to use in competitive.