Shinobi Shadow 3-80F
UX-12 03
Weight: 27.9g (LOW END) - 28.2g (HIGH END)
Design: Shinobi Shadow is a 3-sided blade smoothed out at its contact points.
Parry Defense: Shinobi Shadow is designed to have a smooth shape to parry off attackers. The issue in this Blade lies in the shape being decent, but the Blade being so incredibly light negates any potential use.
Attack VS Attack: Shinobi is far too light to be consistent in any attack vs. attack (AVA) matchup; it will simply lose by being deflected and knocked out.
Attack VS Defense/Stamina: Shinobi Shadow is far too light to win any attack combination consistently.
Stamina / Defense: While Shinobi will not win in a stamina vs stamina battle, in defence use, if paired with Disc Ball on a low height ratchet like 60, it is possible to win and potentially out-spin attackers; the same in regards if paired with Hexa. The properties it has to fly around could be utilized in the best case for trying to give this a victory. However, even at that point, you would just use any other Blade for that purpose since a competent attacker user should not struggle against that Blade.
Strengths:
Shape: Shinobi Shadow has a good shape in its design, which is what makes it its biggest strength.
Weaknesses:
Weight: Shinobi is exceptionally light, which only works to ruin anything positive for the Blade.
Overall: Due to its lightweight, Shinobi Shadow's potential is ruined by its being highly outclassed by the majority of Beyblade X, making it a very disappointing release.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Point/Rush, you must hard launch and aim to defeat your opponent via KO or outspin. On other setups, you want to tilt shoot with defense and stamina setups hard to outlast your opponents.
Combos:
Stamina(To be used against attack): Shinobi Shadow 9-60DB
Defense: Shinobi Shadow 3-70/5-70H
Attack: Shinobi Shadow 1-60P
Weight: 7.1g
Design: 3-80 is a ratchet that has 3 sides and a tall height, the contact areas for the ratchet are 3 wide points.
No real difference in consistent stamina: You would need to balance tune to see if it matters or not compared to other sides like 5 sides or 9 sides, this is up to Blader since it is a case-by-case basis.
Strengths:
Three sides with wider hit points: The Ratchet has wider contact points compared to a four-sided design. Although it is wider and should be easier to hit, in reality, three sides make less contact to cause a burst since they are more rounded off.
Weakness:
Tall Height: It is important to note that being tall in the case of 3-80 does not mean pure weakness however it means to be careful how you launch. While 3-80's generally are tighter than 3-60's or even 4-60's/80's keep mindful of how you shoot with this.
Weight: 2.3g
Design: As Flat is well...flat its simple design works well for X for attack. Flat is a bit bottom that has a flat bottom with an indent on there, and features a stat of 80 for high Burst resistance.
Strengths:
Great attack bit for Beyblade X: The Flat Bit is well-suited for aggressive playstyles and can be effective in offensive strategies.
Uses the Xtreme Dash gimmick easily: The Bit works well with the Xtreme Dash performance tip, allowing for high speed and KO potential.
Able to pick up strong speeds and KO: The Bit excels in achieving high rotational speeds, making it proficient at knocking out opponents from the stadium.
Burst Resistance: Due to being a Bit with a 80 Stats in Burst resistance this makes this bit great to use due to minimal Burst risk.
Weaknesses:
Low stamina: The Bit may not be ideal for battles that require endurance, as it lacks stamina. Stamina is important for outlasting opponents in long battles. In the context of a battle if you get your hits at the start and don't miss you have nothing to worry about.
Vulnerability to self-KO: If the Bit is hard-launched and catches the stadium path, it can self-KO, which is a potential weakness. Control and technique are important when using this Bit.
Gameplan:
Flat launch or a somewhat tilted angle shoot: To maximize the effectiveness of this Bit, you can employ a flat launch or a slight angle to utilize the stadium's gimmicks and aim for knockouts.
Generally with Flat: You can do either flat shoot or tilt on case by case basis depending if you want to try to focus on the Xtreme Line to try and KO or try to destabilize and harm the opponent.
Overall: Flat is the go to for basic attack combos and does the job well enough, it is a must have for any bladers running attack combos.
Overall
Wizard Rod has set the new benchmark as of May 2024 to test for stamina it beats across the board all other options when used on stamina combinations like on Ball/Orb/Disc Ball. It can used effectively in defence combinations, has some weird KO resistance on the Ball, and get saved from Bursting due to the weight. In Attack VS Attack it can outlast attackers via pure stamina. 5-70 is a solid height to use for defence combinations or to use on other combinations such as Point or even alright with Ball combinations. Disc Ball has a glaring big weakness but does have the purest raw stamina out of all current bits. This release is a MUST-HAVE to compete in the current meta of Beyblade X.