Phoenix Feather 2-60N
UX-12 05
Weight: 31.0g (LOW END) - 33.4g (HIGH END)
Design: Three-sided blade design with rough edges aggressive contact points.
It uses a variety of attack potential: It is capable of both upper attack (launching Beyblades into the air) and smash attack (sending Beyblades into pockets).
Attack VS Attack performance: PhoenixFeather feels like it hits harder than a mint-condition DranSword, delivering more powerful blows due to its sloped design. This means you can gamble for strong hits and attacks that happen between two attackers and have a decent chance.
Attack VS Defense/Stamina: It can also perform well against stamina and defence combinations as DranSword can use its aggressive recoil to deliver strong blows against opponents.
PhoenixFeather on Stamina/Defense: When used on stamina or defence combinations, PhoenixFeather does not have enough stamina or recoil control for anything other than attack.
Strengths:
Explosive Critical Hits: Strong, powerful hits; superior in this aspect to DranSword, especially when DranSword is worn.
Weaknesses:
Low Stamina: Fast and aggressive but has low stamina, depleting quickly over time.
Hollow: Since Feather was designed to be "fast" they more or less have this more hollowed than a regular DranSword due to where the plastic fills out. As such, this makes the stamina a lot worse and requires balance bottoms.
Negative Recoil: However, it is susceptible to recoil, leading to rapid stamina depletion or failure to KO the opponent when used for attack combinations.
Overall: Due to shape PhoenixFeather is a welcome addition due to its powerful attacks but needs balance tip bottoms to compensate for lack of stamina.
Gameplan: On setups with low height on any balance bit.
Combos:
Attack: PhoenixFeather 5-60/9-60/3-60 Taper/Point
Weight: 6.2g
Design: 2-60 is a Ratchet that has two wide square contact points and at a low height.
Strengths:
Low Height: One of the lowest height ratchets, ideal for aggressive attack setups.
Impact: The large contact points can occasionally deliver massive hits.
Weakness:
Stamina: The 2-60 is off-balance, leading to constant wobbling that wastes stamina during battle.
Failure to Maintain X Dash: It struggles to maintain a consistent pattern in the stadium, which can disrupt the Xtreme Dash and cause it to slam against walls.
Burst Risk: Due to its wide square contact points, the 2-60 ratchet is prone to bursting. The high likelihood of making contact and triggering an explosion makes it vulnerable to wall collisions or even self-bursting in a pocket, rendering it less reliable in battle.
Overall: While there may be some situational benefits, you're better off using other 60-height ratchets like 3, 4, 5, or 9 sides for competitive play. This ratchet is better suited for collection rather than competitive use.
Weight: 2g
Design: Needle is a Beyblade X bit that features low burst resistance and a sharp cone shape on the bottom of the bit.
Strengths:
Tanky KO Resistance: Needle is a unique bit since it sticks to the stadium with a sharp focused point on it. It is able to take strong beatings from whatever is thrown up against it and manage to hold its ground effectively. The effectiveness varies depending on shoot strength.
Weaknesses:
Stamina Risk: Since this is a defense bit the focus is pure defense rather than stamina, so it is possible if you somehow screw up the launch to get bullied and outspun by attackers or go up against a stamina combo and be outspun.
Burst Risk: Due to being a bit with 20 in burst resistance there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and hold: To maximize the effectiveness of this Bit, you can employ a slight angle and hold the Beyblade on to the corner of where you are to lead into the middle to get those big hits without being knocked out.
Be aware of the top corners on the opposite side of where the Xtreme Finish is: Aim to try to KO with your movement.
Overall
Wizard Rod has set the new benchmark as of May 2024 to test for stamina it beats across the board all other options when used on stamina combinations like on Ball/Orb/Disc Ball. It can used effectively in defence combinations, has some weird KO resistance on the Ball, and get saved from Bursting due to the weight. In Attack VS Attack it can outlast attackers via pure stamina. 5-70 is a solid height to use for defence combinations or to use on other combinations such as Point or even alright with Ball combinations. Disc Ball has a glaring big weakness but does have the purest raw stamina out of all current bits. This release is a MUST-HAVE to compete in the current meta of Beyblade X.