Shelter Drake 7-80GP
BX-39 01
Weight: 32.2g (LOW END) - 32.5g (HIGH END)
Blade Design: Shelter Drake is a two-sided Blade with a flat yet slightly oval shape.
Attack vs. Attack (AvA) Matchups: Shelter Drake is a very light Blade, meaning it relies heavily on a strong launch to compete. However, with a powerful shoot, it can perform decently well in Attack vs. Attack matchups, capable of trading blows with heavier Attack Blades.
Stamina/Defense vs. Attack: Due to its light weight, Shelter Drake struggles in stamina and defense. While it may have some potential in these areas, it is generally better suited for Attack-focused setups.
Stamina vs. Stamina: Shelter Drake does not have enough stamina to be viable against other Stamina types, making it a poor choice for stamina-based strategies.
Attack vs. Defense/Stamina: One of Shelter Drake’s most interesting traits is its thin design, which allows it to slip between gaps in opposing Ratchets and Blades to land clean, precise hits. This makes it a surprisingly strong Attacker. However, it demands a strong launch and precise technique, preventing it from reaching the absolute top tier of Attack Blades.
Strengths:
Smash Attack: Shelter Drake is really thin but hits really hard the only issue it requires a hard launch to be the most consistent it can be.
Weaknesses:
Weight: Shelter Drake is very light making it required to be launched hard for it to do any consistent performance.
Overall: Shelter Drake has solid Attack potential and is a welcome addition to any collection. However, it requires proper setup and technique to perform consistently.
Gameplan: Shelter Drake performs best in low-height setups to maximize its attack potential. While it can be experimented with at different heights, its lightweight nature makes it less reliable in defensive or stamina-focused roles.
Recommended Combos:
Attack: Shelter Drake 7-60 / 1-60 (LR / R / LF / T / U)
Defense: Shelter Drake 9-60 / 7-60 (UN / H)
Weight: 7.8g
Design: 7-80 is a 7-sided Ratchet with a tall height, featuring multiple wide contact points with one very protruding square point.
Strengths:
Weight/Thickness: Since it is really heavy you have the potential to down smash and destablize your opponents.
Weaknesses:
Consistency: Due to it being tall, it is hard to be consistent with its performance since 80 height is generally niche use.
Slow Movement: Having a heavy ratchet is both a pro and a con, being on other blades it also means you are going to be a bit slower meaning you have to launch harder to compensate.
Overall: 7-80 is a solid tall height ratchet that is best used for defense or aggressive combinations that can destablize opponents. Like any 80-height, it has a niche application, so this ratchet is not a must-have, but it is a welcome addition if you prefer tall defence.
Weight: 2.3g
Design: GearPoint is a Beyblade X bit with high burst resistance and a small semi-sphere on the bottom with extended gears in a cone shape. The bit is designed so that if it stands still, it has stamina, and if it tilts, it has attacked.
Strengths:
Decent Stamina: Being a gear variant of Point, it does share similar traits of stamina; while you won't get the same performance as the ball, you will have it where it is like better than regular Gear Flat and sometimes could be able to beat regular Point. The benefit of Gear Point comes done to the aggression with some stamina to help it in the end game.
Good counter-movement: Since this is a bit like Point, you can use similar properties of use and have it be used for counter-movement to fight back against blades.
Xtreme Dash: If launched correctly, it can be used like a point gear ball to have a movement that can fight back against whatever Beyblade it is up against to KO them or Xtreme.
Weaknesses:
KO Risk: Due to shape not being something that can really grip the stadium, it can easily be KO'd, costing you big points.
Mold Variation: There are two molds of Gear Point. The first one has the ball exposed a lot, so if you hard shoot, you will have stable stamina. The other has the balln't as exposed, so if you hard shoot, you will go aggressive right away. If you have the second mold, then you have a bad gear point since it won't function as well as the regular mold but is still usable.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
Needs a STRONG shoot to be consistent.
Overall: Gear Point is too inconsistent but the most consistent out of the other gear bits that have been released. It is best used on blades that you would typically use point on as it balances out aggression with decent stamina. However it is the same as any other gear bit for waste of use being a welcome addition to any bladers collection but not too competitively desirable.
Overall
Crimson Garuda offers decent value for what it is, especially for those looking to add an attack-oriented blade to their collection. The ratchet isn’t special, and Trans Point doesn’t shine consistently, but it can still hold its own. While it isn’t a high-priority purchase, it’s a welcome addition if you can get it, but you’re not missing out on much if you don’t.