Knight Lance 4-80HN
BX-13
Defense Variant Of KnightShield.
Weight: 32.7g (LOW END) - 32.9g (HIGH END)
Design: Three-sided blade design with tapered aggressive edges.
Blade Use:
Uses a variety of attack potential: Capable of some upper attack (launching Beyblades into the air) and mostly smash attack (sending Beyblades into pockets).
Attack VS Attack performance:
An attack versus attack KnightLance can do somewhat decent Lance has a unique property due to its tapered off design with recoil that it can sometimes deflect attackers with its design. What that can potentially mean is that there could be some rounds where you could have KnightLance repelling an attacker that hits it. You're only worry will be that you could potentially get out recoiled and lose because of that but otherwise you have a decent stamina advantage.
Attack VS Defense/Stamina:
KnightLance features a decent attack potential, while it is not the most aggressive blade in design due to its high stamina if we use a balance setup like Taper or Point that allow the combination of both attack that it has and more stamina you can attack your opponent while having a pretty good chance to outspin them at the end.
KnightLance on Stamina/Defense:
Despite being a defense type Lance does not necessarily work too well on stamina/defense. The issue with Lance lies in the gap that Takara Tomy left in the design. It basically means even if Lance does have decent stamina close to that of Wizard Arrow the gap will get in the way. As the recoil and hit underneath could potentially allow for a Burst to occur.
Along with that Lance features "Recoil Release" which means that because it is an aggressive blade since it releases a lot of crazy recoil at times you can force the white part of the ratchet to release the bit without the normal amount of force it would generally take in battle.
It is POSSIBLE for Lance to display uses of counterattack but it is better off used on setups such as POINT or TAPER that allow the use of STAMINA/ATTACK.
Strengths:
Medium Chance Of Critical Hits: Due to its unique tapered-off edges.
Weaknesses:
Gap: Even if the gap does not matter in the long game, the fact that it is there means there will always be more of a risk than regular blades for burst risk.
Recoil Release: Like other certain blades due to the fact it has heavy recoil the blade can cause the ratchet to release the bit causing yourself to lose to a burst.
Overall: Due to decent shape and stamina along with mixed attack properties, Lance is a solid blade to use against attackers or stamina types.
Gameplan: On setups with low height 3-60/9-60/5-60 with Taper/Point or taller setups like 3-80/5-80 you can have a unique setup that has it at its best.
Combos:
Attack/Balance: KnightLance 3-60/5-60/3-80/5-80 Taper/Point
Weight: 7g
Design: 4-80 is a ratchet that has 4 sides and a tall height, the contact areas for the ratchet are 4 small points.
No real difference in consistent stamina: There doesn't seem to be a significant difference in stamina performance between the other sides of 3, 4, 5, 9 etc... However one should balance tune or try to test on a case-by-case basis before deciding what to use.
Strengths:
General Stamina: Generally 4 sided ratchets seem to have promising enough stamina.
Tightness: Aside from random quality control issues the tightness is usually pretty high on 4-80, similar to other tall height ratchets.
Weakness:
Four sides with smaller hit points: The Ratchet has four sides with small square contact points compared to a three-sided design. Despite having smaller hit points than three sides it actually makes it easier to hit since it is not as rounded off meshed onto the ratchet.
Tall Height: It is one of the tallest height ratchets, not only that but since the 4 points are easier to Burst than 3 sides you are extremely vulnerable to losing via burst.
Weight: 2.2g
Design: High Needle is a Beyblade X bit that features low burst resistance and a cone shape on the bottom of the bit. It is also a taller 1mm taller variant of the original Needle.
Strengths:
KO Resistance: Unlike the original Needle HighNeedle features slightly more smushed cone shape on it. It features similar properties of KO resistance but now with the added benefit of more stamina. The only real difference being the original Needle can take more of those hits.
Defense Stamina: Since HighNeedle is more of a cone shape it this basically means that it will have more long-lasting stamina in attack battles managing to give a lot more than regular Needle in end game.
Weaknesses:
Burst Risk: Due to being a bit with 20 in burst resistance there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and hold: To maximize the effectiveness of this Bit, you can employ a slight angle and hold the Beyblade on to the corner of where you are to lead into the middle to get those big hits without being knocked out.
Be aware of the top corners on the opposite side of where the Xtreme Finish is: Aim to try to KO with your movement.
Overall
KnightLance features solid parts with the blade and the bit that can be very useful if you are creating a deck of 3 Beyblades. You get a blade that has good attack and a mix of stamina along with the most consistent defence bit currently released right now. While the blade is outclassed by things like Hells Chain it is still usable if you want to use it just not as beneficial as using Hells Chain would be.