Wizard Arrow 4-80B
BX-03
Shadow Wizard Money Gang
Weight:31g (LOW END) -32g (HIGH END)
Design: WizardArrow has a design akin to that of a bow and arrow, it is designed to be OWD or outwards weight distribution. WizardArrow has points that protrude outwards to four specific points with the focus of stamina.
Raw Stamina: Due to its design being a mix of defensive and stamina, it has the second most raw stamina overall compared to any Beyblade X with the first being Wizard Rod release. Raw stamina refers to the most consistent stamina performance.
Mixed Stamina Attack Use: WizardArrow when paired on tips like Taper or Flat it features a unique use. It is not that offensive for its design but uses its stamina to its advantage. Since most of the wins you will get on an aggressive set up has more to do with their stamina then it does being good for attack.
Pure Defense: WizardArrow due to its smooth shape does not offer that much recoil when being hit or giving hits. For that reason, it has good pure defense, meaning it can sometimes take some decent hits.
Strengths:
Decent stamina: Currently WizardArrow is the second most consistent stamina blade featuring the highest overall stamina performance against any of the current Beyblade X blades line up with the first being Wizard Rod.
Raw Defense: No real recoil and can be kinda tanky for Beyblade X battles.
Weaknesses:
Gap On Blade: Wizard Arrrow has a gap present on the Blade, while Arrows unique design can prevent it from Bursting, one should be very careful in battle and launch with a tilt.
Gameplan:
Attack: WizardArrow 3-60/5-60/9-60 Flat/Low Flat/Taper/Rush
Stamina: WizardArrow 3-60/5-60/9-60 Ball/Orb/Disc Ball
Defense: WizardArrow 3-60/4-60/3-80/5-80/9-80 Needle/HighNeedle/Hexa
Weight: 7g
Design: 4-80 is a ratchet that has 4 sides and a tall height, the contact areas for the ratchet are 4 small points.
No real difference in consistent stamina: There doesn't seem to be a significant difference in stamina performance between the other sides of 3, 4, 5, 9 etc... However one should balance tune or try to test on a case-by-case basis before deciding what to use.
Strengths:
General Stamina: Generally 4 sided ratchets seem to have promising enough stamina.
Tightness: Aside from random quality control issues the tightness is usually pretty high on 4-80, similar to other tall height ratchets.
Weakness:
Four sides with smaller hit points: The Ratchet has four sides with small square contact points compared to a three-sided design. Despite having smaller hit points than three sides it actually makes it easier to hit since it is not as rounded off meshed onto the ratchet.
Tall Height: It is one of the tallest height ratchets, not only that but since the 4 points are easier to Burst than 3 sides you are extremely vulnerable to losing via burst.
Weight: 2.1g
Design: Ball is a Beyblade X bit with low burst resistance and a semi-sphere on the bottom.
Strengths:
Highest Stamina: The Ball bit due to its design of semi sphere is currently the best bit to use for pure stamina in Beyblade X.
Weaknesses:
KO Risk: Due to not having a shape that is all that special for defense, it can get easily hit and thrown out of the stadium and knocked out.
Burst Risk: Due to being a bit with 20 in burst resistance, there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
Overall
WizardArrow offers a blade that covers a lot of ground due to its pure stamina and defense capabilities, not only that but features a solid bit for good stamina use.