Weight: 34.9g (LOW END) - 35.7g (HIGH END)
Design: DranDagger is a 6 bladed attack blade that features 6 somewhat sharp flat blade.
Barrage Attack: Technically, DranDagger just has a smash attack, but none of the hits are really that strong, so I am inclined to believe this is technically as close as possible to this gimmick working.
Attack VS Attack: In an attack versus an attack matchup, DranDagger features some pretty unique properties. It's able to deflect an attacker a lot of times just because of its shape, making it pretty useful in attack-versus-attack matchups. It's able to not only meet the attacks but even force their own energy against themselves.
Stamina VS Attack: While it is possible to be fine on Ball combos it is not recommended as it doesn't feature the same offensive properties as DranSword to be used in any combination.
Defence VS Attack: Once again, because the shape greatly varies from DranSword, which is only ever used in stamina or defense combos because the worn shape is rounded off but still has recoil, it is not recommended to have DranDagger in any setup like this.
Strengths:
Deflection: DranDagger can sometimes deflect things thrown at it, making it very useful for getting solid KOs.
Stamina: DranDagger's shape allows it to just have solid stamina for an attack type.
Weaknesses:
Barrage Failure? Sometimes, DranDagger can repeatedly hit something and not budge, depleting stamina and causing it to have no good, hard-hitting endgame properties some rounds.
Overall: Due to the repeat attack it can do and solid hits it offers the blade has good use, it is best paired with 5-60 to overall support the blade and allow it to be as best as possible it can be.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Flat Taper, you must hard launch and aim to defeat your opponent quickly.
Combos:
Attack: DranDagger 5-60/9-60/3-60 Rush/Taper/Flat/Accel
Weight: 6.5g
Design: 4-70 is a ratchet that has 4 sides and a middle height, the contact areas for the ratchet are 4 small points.
No real difference in consistent stamina: There doesn't seem to be a significant difference in stamina performance between the three-sided and four-sided versions of the Ratchet. However, this varies from combo to combo and should absolutely be tested if you are to try anything at all.
Strengths:
Middle Height: In this unique height range, similar combinations to those of 60 can be run and potentially beat them by being taller to stabilize them. This has to be very generalized, but one should experiment with this height and see what benefits it can reap
Weakness:
Four sides with smaller hit points: The Ratchet has four sides with small square contact points compared to a three-sided design. Despite having smaller hit points than three sides it actually makes it easier to hit since it is not as rounded off meshed onto the ratchet.
Weight: 2.2g
Design: Point is a flat bit that features a filled area where the indent would usually be with semi sphere ball, and features a stat of 80 for high Burst resistance.
Strengths:
Good mix of attack + stamina: Point has the highest stamina compared to any of the current Flat bits released, whether this is LowFlat or GearFlat. This bit excells in having good attack power and stamina throughout the battle, it is best kept in mind if it is a Flat bit not like a full on Taper bit. As it doesn't have the same stamina as Taper but does have better movement to it for attack in battle.
Great attack bit for Beyblade X: This tip basically just has all the qualities of flat but can sometimes tilt and create an aggressive flower movement to harm the opponent.
Uses the Xtreme Dash gimmick easily: The Bit works well with the Xtreme Dash performance tip, allowing for high speed and KO potential.
Able to pick up strong speeds and KO: The Bit excels in achieving high rotational speeds, making it proficient at knocking out opponents from the stadium.
Burst Resistance: Due to being a Bit with a 80 Stats in Burst resistance this makes this bit great to use due to minimal Burst risk.
Weaknesses:
Inconsistent Movement Pattern: Point can be a hit or miss but depends on person to person, the issue sometimes is getting that right movement for it as you really need to sometimes strong tilt it against stamina combos.
Vulnerability to self-KO: If the Bit is hard-launched and catches the stadium path, it can self-KO, which is a potential weakness. Control and technique are important when using this Bit.
Gameplan:
Flat launch or a somewhat tilted angle shoot: To maximize the effectiveness of this Bit, you can employ a flat launch or a slight angle to utilize the stadium's gimmicks and aim for knockouts.
With Point: In general attack vs attack battles you could just tilt to conserve stamina and to hold a good ground against attackers while against anything that is stamina or defense give a good flat launch to do damage or KO, be aware this bit takes practise to use right.
Overall
Dran Dagger is a pretty solid pull in this Random Booster, while 4-70 has no real competitive use you get a solid blade that is good for AVA matchup and Point reprint that gives solid enough stamina for general attack use. As such this release is a welcome addition especially since the weight is a lot more than the original Dran Dagger.