Quake
Weight: 2.3g
Design: Quake is a flat bit that is cut diagonally with one side with more exposed gears to cause a jumping motion in battle.
Strengths:
Strong Hits: If Used right Quake can actually deliver bit hits and KOs due the fast speed of how it's designed.
Burst Resistance: This bit has 80 Stats in Burst resistance, which makes it great to use due to minimal Burst risk.
Weaknesses:
Low Stamina: The Bit may not be ideal for battles that require endurance, as it lacks stamina. Stamina is essential for outlasting opponents in long battles. In the context of a battle if you get your hits at the start and don't miss you have nothing to worry about. However, with Quake, this issue is even greater as it barely has much stamina to begin with.
Vulnerability to self-KO: If the Bit is hard-launched and catches the stadium path, it can self-KO, which is a potential weakness. Control and technique are important when using this Bit. Especially with Quake you can easily self KO jumping into any of the stadium pockets.
Gameplan:
Flat launch or a somewhat tilted angle shoot: To maximize the effectiveness of this Bit, you can employ a flat launch or a slight angle to utilize the stadium's gimmicks and aim for knockouts.
Generally with Quake: You can do either flat shoot or tilt on case by case basis depending if you want to try to focus on the Xtreme Line to try and KO or try to destabilize and harm the opponent.
Overall
Quake is a bit that one should try to use competitively, while the randomness of jumping can be fun and potentially mastered to make it useful. For consistency's sake, you should not waste time trying to use it, and it should be for collection only.
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