Weight: 33.2 (LOW END) - 33.9g (HIGH END)
Design: Hells Chain is a 5-sided balance type blade with lower and upper layered blades.
Attack VS Attack (AVA): If used on 9-60/5-60 Point HellsChain is a monster to any attacker it can basically be used to shut down a lot of strong attackers and outspin in battle.
Attack VS Stamina: If used on 9-60/5-60 Point HellsChain can deflect and destablize and do a decent enough job to win.
Stamina VS Attack: HellsChain is decently tanky to any attack, and when used on anything with stamina, it is able to live well enough.
Defence VS Attack: HellsChain is decent for Defense combos. It can stabilize opponents or use counter defense to force opponents to tire out and win via recoil management.
Strengths:
Stamina: HellsChain has comparable stamina to that of HellsScythe making it solid for general stamina use.
Chain Deflection: HellsChain has proper recoil management or Counterdefense, where it uses the recoil to bully other boys, tire them out, outspin them, or KO other blades.
Weaknesses:
Gap: HellsChain like any Beyblade with a gap is more susceptible to a Burst, it is preferred
to use HellsChain on a low-height ratchet.
Overall: Due to its shape, this is a must-have for any collector. It is an extremely good attacker. It also works well in stamina combinations to destabilize opponents and out-spin them. It is possible to even use a Chain for solid defense combinations, making the blade multi-purpose.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Flat, Point Taper, you must hard launch and aim to defeat your opponent quickly.
Combos:
Attack: HellsChain 9-60/5-60/ Point/Taper
Stamina: HellsChain 9-60/5-60/ Ball/Orb/GearBall
Defense: HellsChain 9-60 / 5-60 Needle/HighNeedle
Weight: 6.8g
Design: 9-80 is a ratchet that has 9 sides and a tall height, the contact areas for the ratchet are 9 filled-out points.
Stamina: It is as good as 5-80 and good compared to other other ratchets.
Burst Resistance: It has the best resistance as it is incredibly hard to hit being small and rounded off.
Weakness:
Tall Height: It is important to note that being tall in the case of 9-80 does not mean pure weakness however it means to be careful how you launch.
Weight: 2g
Design: Orb is a Beyblade X bit with low burst resistance and a small semi-sphere on the bottom.
Strengths:
GOOD Stamina: Orb is very comparable to Ball for its stamina performance being more or less the same, making it a strong pick.
DEFENSE: Orb has the benefit of having some pretty good KO resistance, while not some large amount it can be a lot tankier to hits dealt to it than regular ball.
Weaknesses:
Destabilization: If combo is not balance tuned meaning how the ratchet is assembled in placement, it can result in Orb failing miserably and destabilizing bad.
Burst Risk: Due to being a bit with 20 in burst resistance, there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
STRONG Shoot: Orb requires to be as good as ball that you MUST have a strong shoot otherwise it can die pretty bad.
Overall
This pull is excellent. You get Hells Chain, which has good deflection in attack vs attack matchups and good overall stamina, 9-80, which is great if you are trying to pull aside from the prize Sphinx Cowl and Orb, which has solid stamina. This is a welcome addition to anyone's collection and comes in a very pretty-looking blue.