Weight: 36.7g (LOW END) - 37.1g (HIGH END)
Design: Eight-sided blade design with sharp, aggressive contact points.
Smash Attack: Tyranno Beat primarily delivers smash attack to it's opponents, although rare times it can launch them in the air.
Attack VS Attack performance: In an attack vs. attack (AVA) matchup, Tyranno Beat uses heavy weight to deliver consistent strong attacks that can overpower its opponents.
Attack VS Defense/Stamina: Tyranno Beat doesn't have too much stamina generally but what makes up for it is the consistent strong blows of attack that it delivers. So you will not have this as strong as Dran Buster. It is slightly weaker for attack power but has more stamin which can be a big trade off for most when picking.
Tyranno Beat on Stamina/Defense: Tyranno Beat is pretty unique if you hard launch on Ball you can actually beat top contenders like Wizard Rod although that is dependent on launch strength. It can be pretty useful on Hexa it has some pretty good raw defense, it would best to say Tyranno Beat is 2nd best on Hexa (Wizard Rod > Tyranno Beat > Phoenix Wing for Hexa).
Height Use: Interestingly, Tyranno Beat feels best at 70 inches for most consistency because it slams down on a lot of stuff well and generally does pretty well against most opponents.
Strengths:
Weight: Tyranno Beat is very heavy, and because it is consistent across the board on other categories it makes it very viable.
Strong Hits: This blade delivers a very solid smash attack. You should generally either get hard KOs or win by outspinning your opponent.
Weaknesses:
Low Stamina: Not too bad compared to other attack blades but it can lose steam kinda bad if launched poor.
Overall: Tyranno Beat's ability to beat most Wizard Rod setups and compete with Phoenix Wing makes this blade a must-have. It is a top contender in the current meta for priority of use.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Point/Rush, you must hard launch and aim to defeat your opponent via KO or outspin. On other setups you want to tilt shoot with defense and stamina setups hard to outlast your opponents.
Combos:
Attack: Tyranno Beat 3-60/9-60 / 3-70 Point / Rush / Taper
Stamina: Tyranno Beat 3-60/9-60 Ball / Orb
Defense: Tyranno Beat 3-60/9-60 Hexa / High Needle
Weight: 6.30g (LOW END) - 6.40g (HIGH END)
Design: 3-60 is a ratchet with three sides and a low height. The contact areas are three wide points.
No real difference in consistent stamina: According to the information provided, there isn't a significant difference in stamina performance between the three-sided and four-sided versions of the Ratchet. Strengths:
Three sides with wider hit points: The Ratchet has wider contact points compared to a four-sided design. Although it is wider and should be easier to hit, this is not the case due to its being rounded off.
Low Height: It is one of the lowest-height ratchets, making it great for attack combinations or other low-height setups, depending on the context.
Weakness:
Tightness Variation: Generally 3-60's have not been uber tight for the low height, so while this doesn't matter too much even if 4 sides can be tighter.
Weight:
Design: Spike is a Beyblade X bit that features low burst resistance and a tiny sharp cone shape on the bottom of the bit.
Strengths:
NONE
Weaknesses:
KO Resistance: Spike does not have any good KO resistance it can get tapped and easily get flung out in battle it is the worse out of any needle released right now.
Stamina Risk: Since this is a defense bit the focus is pure defense rather than stamina, so it is possible if you somehow screw up the launch to get bullied and outspun by attackers or go up against a stamina combo and be outspun.
Burst Risk: Due to being a bit with 20 in burst resistance there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and hold: To maximize the effectiveness of this Bit, you can employ a slight angle and hold the Beyblade on to the corner of where you are to lead into the middle to get those big hits without being knocked out.
Overall: Spike is the worst Bit they have ever done for defense, it is so bad that there is quite literally nothing that can seriously be recommended, this tip is not to be used at all, leave it in the bin. While one could argue that there are combos that could work to its nature it feels like a waste, if you really did want to use this bit, you would have to use it on setups that you would use Needle on.
Overall
Tyranno Beat is a very solid release it is a blade that while not as powerful as the raw attack of Dran Buster has consistent enough attack to be able to beat blades like Phoenix Wing and even do very well against Wizard Rod combinations. While the issue with this blade is towards stamina a bit, it delivers consistent enough attack for this to not be an issue. It can be used on defense combinations due to weight and unique shape that tanks off some attack be better than Phoenix Wing but worse than Wizard Rod for defense. One could also use it for stamina combinations if you hard launch but not really a guarantee. 3-60 is fine here, and Spike is useless for consistent in defense and stamina. As such Tyranno Beat is a must have for any competitive blader right now but the ratchet is fine and bit is useless.