Weight: 36.7g (LOW END) - 37.1g (HIGH END)
Design: Eight-sided blade design with sharp, aggressive contact points.
Smash Attack: Tyranno Beat primarily delivers smash attack to it's opponents, although rare times it can launch them in the air.
Attack VS Attack performance: In an attack vs. attack (AVA) matchup, Tyranno Beat uses heavy weight to deliver consistent strong attacks that can overpower its opponents.
Attack VS Defense/Stamina: Tyranno Beat doesn't have too much stamina generally but what makes up for it is the consistent strong blows of attack that it delivers. So you will not have this as strong as Dran Buster. It is slightly weaker for attack power but has more stamin which can be a big trade off for most when picking.
Tyranno Beat on Stamina/Defense: Tyranno Beat is pretty unique if you hard launch on Ball you can actually beat top contenders like Wizard Rod although that is dependent on launch strength. It can be pretty useful on Hexa it has some pretty good raw defense, it would best to say Tyranno Beat is 2nd best on Hexa (Wizard Rod > Tyranno Beat > Phoenix Wing for Hexa).
Height Use: Interestingly, Tyranno Beat feels best at 70 inches for most consistency because it slams down on a lot of stuff well and generally does pretty well against most opponents.
Strengths:
Weight: Tyranno Beat is very heavy, and because it is consistent across the board on other categories it makes it very viable.
Strong Hits: This blade delivers a very solid smash attack. You should generally either get hard KOs or win by outspinning your opponent.
Weaknesses:
Low Stamina: Not too bad compared to other attack blades but it can lose steam kinda bad if launched poor.
Overall: Tyranno Beat's ability to beat most Wizard Rod setups and compete with Phoenix Wing makes this blade a must-have. It is a top contender in the current meta for priority of use.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Point/Rush, you must hard launch and aim to defeat your opponent via KO or outspin. On other setups you want to tilt shoot with defense and stamina setups hard to outlast your opponents.
Combos:
Attack: Tyranno Beat 3-60/9-60 / 3-70 Point / Rush / Taper
Stamina: Tyranno Beat 3-60/9-60 Ball / Orb
Defense: Tyranno Beat 3-60/9-60 Hexa / High Needle
Weight: 6.30g (LOW END) - 6.40g (HIGH END)
Design: 3-60 is a ratchet that has 3 sides and a low height, the contact areas for the ratchet are 3 wided points.
No real difference in consistent stamina: According to the information provided, there doesn't seem to be a significant difference in stamina performance between the three-sided and four-sided versions of the Ratchet. Strengths:
Three sides with wider hit points: The Ratchet has three sides with wider contact points compared to a four-sided design. Despite being wider and should be more easier to hit, this is not the case due it being rounded off.
Low Height: It is one of the lowest height ratchets, making it a great use for attack combinations or other low height setups depending on context.
Weakness:
Tightness Variation: Generally 3-60's have not been uber tight for the low height, so while this doesn't matter too much even if 4 sides can be tighter.
Weight: 2.3g
Design: Quake is a flat bit that is cut diagonally with one side with more exposed gears to cause a jumping motion in battle.
Strengths:
Strong Hits: If Used right Quake can actually deliver bit hits and KOs due the fast speed of how it's designe.
Burst Resistance: This bit has 80 Stats in Burst resistance, which makes it great to use due to minimal Burst risk.
Weaknesses:
Low Stamina: The Bit may not be ideal for battles that require endurance, as it lacks stamina. Stamina is essential for outlasting opponents in long battles. In the context of a battle if you get your hits at the start and don't miss you have nothing to worry about. However, with Quake, this issue is even greater as it barely has much stamina to begin with.
Vulnerability to self-KO: If the Bit is hard-launched and catches the stadium path, it can self-KO, which is a potential weakness. Control and technique are important when using this Bit. Especially with Quake you can easily self KO jumping into any of the stadium pockets.
Gameplan:
Flat launch or a somewhat tilted angle shoot: To maximize the effectiveness of this Bit, you can employ a flat launch or a slight angle to utilize the stadium's gimmicks and aim for knockouts.
Generally with Quake: You can do either flat shoot or tilt on case by case basis depending if you want to try to focus on the Xtreme Line to try and KO or try to destabilize and harm the opponent.
Overall
Tyranno Beat is a very solid release it is a blade that while not as powerful as the raw attack of Dran Buster has consistent enough attack to be able to beat blades like Phoenix Wing and even do very well against Wizard Rod combinations. While the issue with this blade is towards stamina a bit, it delivers consistent enough attack for this to not be an issue. It can be used on defense combinations due to weight and unique shape that tanks off some attack be better than Phoenix Wing but worse than Wizard Rod for defense. One could also use it for stamina combinations if you hard launch but not really a guarantee. 3-60 is fine here, and Spike is useless for consistent in defense and stamina. As such Tyranno Beat is a must have for any competitive blader right now but the ratchet is fine and bit is useless.