Sphinx Cowl 5-60O
BX-27 03
Weight: 32.6g (LOW END) - 33.1g (HIGH END)
Design: Sphinx Cowl is a 9-sided blade with a jagged shape, designed to deflect opponents from any angle.
Gimmick Barrage Defense: The blade’s design focuses on deflecting attacks from various angles.
Attack vs. Attack (AVA): Sphinx Cowl can be explosive in AVA matchups, but it lacks stamina. It performs decently against other attackers, but its effectiveness is limited by its stamina.
Attack vs. Defense/Stamina: When used with a 70-height setup, Sphinx Cowl can be an effective aggressive attacker, capable of KOing or depleting the stamina of opponents.
Stamina/Defense: On stamina or defense combinations, Sphinx Cowl is subpar. Its lack of stamina often results in losing points via being out-spun or a spin finish.
Strengths:
Strong Impact: The unique jagged shape of Sphinx Cowl can deliver powerful blows, repelling opponents effectively.
Weaknesses:
Gap: Like any blade with a gap, Sphinx Cowl is more vulnerable to Burst. It’s recommended to be cautious with your launch and use it at a 70-height setup.
Overall: Sphinx Cowl is a welcome addition to any collection. While it’s not a top-tier blade, it has potential with the right 70-height setups and aggressive bits. However, it requires further support from additional 70-height releases and bits to become more relevant in competitive play.
Gameplan: Sphinx Cowl with low-height setups paired with aggressive bits that have stamina, such as High Taper on a 60-height ratchet.
Combos:
Attack: Sphinx Cowl 3-60/9-60 HT
Weight: 6.6g
Design: 5-60 is a ratchet that has 5 sides and a low height, the contact areas for the ratchet are 5 somewhat wide points.
Strengths:
Stamina: Generally due to the shape and its OWD (outwards weight distribution) it can have greater stamina than other ratchets giving Beyblades more balance.
Defense: Due to being 5 sided and thick, this ratchet has some of the best defense out of all the ratchets and only really is worse than 9 sides due to how 9 sides is exposed.
Low Height: It is one of the lowest height ratchets, making it a great use for attack combinations or other low height setups depending on context.
Weight: 2g
Design: Orb is a Beyblade X bit with low burst resistance and a small semi-sphere on the bottom.
Strengths:
GOOD Stamina: Orb is very comparable to Ball for its stamina performance being more or less the same, making it a strong pick.
DEFENSE: Orb has the benefit of having some pretty good KO resistance, while not some large amount it can be a lot tankier to hits dealt to it than regular ball.
Weaknesses:
Destabilization: If combo is not balance tuned meaning how the ratchet is assembled in placement, it can result in Orb failing miserably and destabilizing bad.
Burst Risk: Due to being a bit with 20 in burst resistance, there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
STRONG Shoot: Orb requires to be as good as ball that you MUST have a strong shoot otherwise it can die pretty bad.
Overall
Sphinx Cowl is a mixed bag, the blade right now is OK but you need a 70 height and for the other parts you get,5-60 is solid for short ratchets to use just generally and Orb is solid for stamina and an easier way to get it compared to Viper Tail prize. All the parts are good separate are good, this is not a crazy must-have but a welcome addition for bladers.