Sphinx Cowl 5-60O
BX-27 03
Weight: 32.6g (LOW END) - 33.1g (HIGH END)
Design: 9-sided blade designed with a jagged shape with the goal of this blade being to deflect at any angle.
Gimmick: Barrage Defense: To deflect an opponent at any angle.
Attack VS Attack performance: In an attack vs. attack (AVA) matchup, Sphinx Cowl is explosive but does not have much stamina, in an attack versus attack matchup it should do decent against other attackers.
Attack VS Defense/Stamina: So long as you use a 70 height Sphinx Cowl can be pretty good as an aggressive attacker managing to KO or make other combos deplete in stamina.
SphinxCowl on Stamina/Defense: When used on stamina or defence combinations, SphinxCowl is terrible, it loses stamina causing you to lose a point via being out spun or a spin finish.
Strengths:
Strong Impact: Sphinx has a unique shape that can at times deliver massively strong blows to repel its opponents.
Weaknesses:
Gap: Sphinx like any Beyblade with a gap is more susceptible to a Burst, it is recommended to be careful with your launch and use it at a 70 height.
Overall: This blade is a welcome addition to anyone's collection, it is not that crazy good and needs more releases of the 70 height and more bits to make it relevant.
Gameplan: On setups with low height on any aggressive bit that has stamina so something like High Taper on 60 height.
Combos:
Attack: Sphinx Cowl 3-60/9-60 HT
Weight: 6.6g
Design: 5-60 is a ratchet that has 5 sides and a low height, the contact areas for the ratchet are 5 somewhat wide points.
Strengths:
Stamina: Generally due to the shape and its OWD (outwards weight distribution) it can have greater stamina than other ratchets giving Beyblades more balance.
Defense: Due to being 5 sided and thick, this ratchet has some of the best defense out of all the ratchets and only really is worse than 9 sides due to how 9 sides is exposed.
Low Height: It is one of the lowest height ratchets, making it a great use for attack combinations or other low height setups depending on context.
Weight: 2g
Design: Orb is a Beyblade X bit with low burst resistance and a small semi-sphere on the bottom.
Strengths:
GOOD Stamina: Orb is very comparable to Ball for its stamina performance being more or less the same, making it a strong pick.
DEFENSE: Orb has the benefit of having some pretty good KO resistance, while not some large amount it can be a lot tankier to hits dealt to it than regular ball.
Weaknesses:
Destabilization: If combo is not balance tuned meaning how the ratchet is assembled in placement, it can result in Orb failing miserably and destabilizing bad.
Burst Risk: Due to being a bit with 20 in burst resistance, there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
STRONG Shoot: Orb requires to be as good as ball that you MUST have a strong shoot otherwise it can die pretty bad.
Overall
Sphinx Cowl is a mixed bag, the blade right now is OK but you need a 70 height and for the other parts you get,5-60 is solid for short ratchets to use just generally and Orb is solid for stamina and an easier way to get it compared to Viper Tail prize. All the parts are good separate are good, this is not a crazy must-have but a welcome addition for bladers.