Ghost Circle 0-80GB
UX-12 01
Weight: 26.5g (LOW END) - 26.7g (HIGH END)
Design: A smooth circular shape with small bumps around it.
Attack vs. Attack: Ghost Circle holds its own decently in AVA matchups due to its circular shape, but it lacks the weight and power needed to deliver consistent attack hits. While it might have a chance of winning, it can get bullied around the stadium by stronger attackers.
Stamina/Defense vs. Attack: Ghost Circle is too light to effectively handle opponents in defense or stamina matchups. While it might survive for a short time due to its shape, it’s very likely to be knocked out and is difficult to use consistently in defense. It’s just not reliable against attackers.
Stamina vs. Stamina: In stamina vs. stamina, Ghost Circle performs poorly. While its shape offers some potential for stamina, it doesn’t have enough to compete at a high level. It’s simply too light to win reliably in stamina battles.
Attack vs. Defense/Stamina: Ghost Circle is not suited for attack against defense or stamina combinations due to its light weight and lack of attacking power. Ignore this combination entirely.
Strengths:
Shape: Ghost Circle offers a great smooth circular shape that is good defensely.
Weaknesses:
Weight: The lightweight nature of Ghost Circle makes it ineffective in most competitive scenarios.
Overall: Ghost Circle is not a must-have. It’s too light and inconsistent to be useful in most competitive battles. It might appeal to collectors, but it doesn’t provide much value for serious play.
Gameplan: If you want to use Ghost Circle, focus on low-height defense and avoid direct confrontations with heavier attackers. Launch carefully to dodge hits and outlast when possible.
Combos:
Attack: Ghost Circle 5-60 | 1-60 | 7-60 | Level
Defense: Ghost Circle 5-60 | 1-60 | 7-60 | Hexa | Orb | Bound Spike | Ball (These bits can help with survival around the stadium, though they're not ideal for true defense.)
Weight: 7.1g
Design: 0-80 is a three-sided Ratchet with thin contact points. While not literally zero-sided, its thinness results in three broad, square-like impact areas.
No real difference in consistent stamina: You would need to balance tune to see if it matters or not compared to other sides like 5 sides or 9 sides, this is up to Blader since it is a case-by-case basis.
Strengths:
Three sides with wider hit points: The Ratchet has wider contact points compared to a four-sided design. Although it is wider and should be easier to hit, in reality, three sides make less contact to cause a burst since they are more rounded off.
Weakness:
Tall Height: It is important to note that being tall in the case of 3-80 does not mean pure weakness however it means to be careful how you launch. While 3-80's generally are tighter than 3-60's or even 4-60's/80's keep mindful of how you shoot with this.
Burst Weakness: If 0-80 makes contact with extreme rails, self-destruction is likely, making precise control necessary.
Overall: 0-80 is a solid tall ratchet that has good stability and balance, while it is not invincible it is a welcome addition to anyones collection.
Weight: 2.1g
Design: GearBall is a Beyblade X bit with low burst resistance and a large semi-sphere on the bottom.
Strengths:
General High Stamina: The Ball bit due to its design of semi sphere is currently the best bit to use for pure stamina in Beyblade X.
Counter Movement: If launched correctly similar to a point gear ball can be used to do have movement that can fight back against whatever Beyblade it is up against to KO them or Xtreme.
Weaknesses:
KO Risk: Due to shape not being something that can really grip the stadium it can easily be KO'd costing you big points.
Gimmick failure?: Since the bit has low burst resistance and it is focused on fast movement it forces this bit to just die easily to Burst Finish and not be as consistent as you want. At BEST, you can have this used for pure stamina battles as opposed to any attack stuff. It can just perish too much to be considered.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
Needs a STRONG shoot to be consistent.
Overall
Ghost Circle is a blade that is far too light to be competitive it's simply is too inconsistent for whatever you may use if you want to use it you could, 0-80 ratchet is fine it's good for tall height defense or stamina, Gear Ball is not really a consistent bit to use, if one is getting this it should only be for collection the only value is really the 0-80 ratchet.