Shelter Drake 5-70O
BX-39 02
Weight: 32.2g (LOW END) - 32.5g (HIGH END)
Blade Design: Shelter Drake is a two-sided Blade with a flat yet slightly oval shape.
Attack vs. Attack (AvA) Matchups: Shelter Drake is a very light Blade, meaning it relies heavily on a strong launch to compete. However, with a powerful shoot, it can perform decently well in Attack vs. Attack matchups, capable of trading blows with heavier Attack Blades.
Stamina/Defense vs. Attack: Due to its light weight, Shelter Drake struggles in stamina and defense. While it may have some potential in these areas, it is generally better suited for Attack-focused setups.
Stamina vs. Stamina: Shelter Drake does not have enough stamina to be viable against other Stamina types, making it a poor choice for stamina-based strategies.
Attack vs. Defense/Stamina: One of Shelter Drake’s most interesting traits is its thin design, which allows it to slip between gaps in opposing Ratchets and Blades to land clean, precise hits. This makes it a surprisingly strong Attacker. However, it demands a strong launch and precise technique, preventing it from reaching the absolute top tier of Attack Blades.
Strengths:
Smash Attack: Shelter Drake is really thin but hits really hard the only issue it requires a hard launch to be the most consistent it can be.
Weaknesses:
Weight: Shelter Drake is very light making it required to be launched hard for it to do any consistent performance.
Overall: Shelter Drake has solid Attack potential and is a welcome addition to any collection. However, it requires proper setup and technique to perform consistently.
Gameplan: Shelter Drake performs best in low-height setups to maximize its attack potential. While it can be experimented with at different heights, its lightweight nature makes it less reliable in defensive or stamina-focused roles.
Recommended Combos:
Attack: Shelter Drake 7-60 / 1-60 (LR / R / LF / T / U)
Defense: Shelter Drake 9-60 / 7-60 (UN / H)
Weight: 6.6g
Design: 5-70 is a ratchet that has 5 sides and a tall height, the contact areas for the ratchet are 5 somewhat wide points.
Strengths:
Stamina: Generally, due to its shape and its OWD (outward weight distribution), it can have greater stamina than other ratchets, giving Beyblades more balance.
Defense: Due to being 5 sided and thick, this ratchet has some of the best defense out of all the ratchets and only really is worse than 9 sides due to how 9 sides is exposed.
Middle Height: In this unique height range, similar combinations to those of 60 can be run and potentially beat them by being taller to stabilize them. This has to be very generalized, but one should experiment with this height and see what benefits it can reap.
Weakness:
Tall Height: Similar to that of 80 but slightly less of an issue, the taller you are the easier of a target you are to hit the exposed ratchet, since 70 is the middle height right now, this is basically worse than 60 but better than 80.
Weight: 2g
Design: Orb is a Beyblade X bit with low burst resistance and a small semi-sphere on the bottom.
Strengths:
GOOD Stamina: Orb is very comparable to Ball for its stamina performance being more or less the same, making it a strong pick.
DEFENSE: Orb has the benefit of having some pretty good KO resistance, while not some large amount it can be a lot tankier to hits dealt to it than regular ball.
Weaknesses:
Destabilization: If combo is not balance tuned meaning how the ratchet is assembled in placement, it can result in Orb failing miserably and destabilizing bad.
Burst Risk: Due to being a bit with 20 in burst resistance, there is a potential risk to use as it has lower resistance than Balance and Attack bits. This is not the end all be all just something to consider.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
STRONG Shoot: Orb requires to be as good as ball that you MUST have a strong shoot otherwise it can die pretty bad.
Overall
Crimson Garuda offers decent value for what it is, especially for those looking to add an attack-oriented blade to their collection. The ratchet isn’t special, and Trans Point doesn’t shine consistently, but it can still hold its own. While it isn’t a high-priority purchase, it’s a welcome addition if you can get it, but you’re not missing out on much if you don’t.