Rhino Horn
Weight: 30.6g (LOW END) - 30.8g (HIGH END)
Design: Shinobi Knife is a blade that features 4 focused points with a smooth jagged shape. Variant/Echo: Shinobi Knife is a Variant/Echo of Rhino Horn with the only difference being it is slightly more rounded off in its shape.
Attack VS Attack: Shinobi is a game of who wants to defeat who first in the first few seconds. Since Shinobi has no endgame stamina, it is highly encouraged that Shinobi Knife win fast, or it will lose via being outspun or a spin finish. Since Shinobi Knife has a bit of a slope it has slightly better attack.
Defence VS Attack: Shinobi Knife suffers from recoil release, so it is not suited for defence combos. The recoil can harm Shinobi causing it to self-destruct in battle.
Strengths:
Decent Hits: Shinobi Knife similar to Rhino Horn is best used on 1-60's Ratchet to maximize the attack potential to do strong hits that can get an Xtreme Finish or KO.
Weaknesses:
Poor Stamina: Shinobi Knife is an angry attacker with not that much steam on it. If you can't get your hits in, you are really in trouble.
Gap: Shinobi, like any Beyblade with a gap, is more susceptible to a Burst. It is highly recommended to ONLY use Shinobi on 60 or lower heights.
Recoil Release: Like other certain blades, due to its heavy recoil, the blade can cause the ratchet to release the bit, causing you to lose to a burst.
Gameplan: Low Height attack setups with the goal to defeat the opponent right away.
Overall: Shinobi Knife is a blade that is hard to get consistent but is best used for attack due to the slope that it has. It is best for collection instead of trying to run for competitive since the skill required is high to get it consistent.
Combos:
Attack: Shinobi Knife 1-60 LF / A / R / LR
Overall
Shinobi Knife is a blade that is hard to get consistent but is best used for attack due to the slope that it has. It is best for collection instead of trying to run for competitive since the skill required is high to get it consistent.