Hells Hammer 3-70H
UX-02
Weight: 32.8g (LOW END) - 33.2g (HIGH END)
Design: Three-sided blade design with smooth curves that hang somewhat low.
Down Smash: Hells Hammer is advertised as being designed to Down Smash, meaning to slam the opponent down on the stadium floor. The two issues here are that you first need a heavy blade or a proper shape, which Hells Hammer has like at best like an OK shape. Most of the time, you cannot pull this off due to the gap of the blade bursting, or the only real way to do it is by potentially reverse tilting the blade at a -75 degrees or so angle.
Smash Attack: Hells Hammer will primarily be best used on Low Flat at a 60 height since it needs the height to properly hit into other releases.
Attack VS Attack performance: In an attack vs. attack (AVA) matchup, Hells Hammer just does OK just about average against other blades it is not really special.
Attack VS Defense/Stamina: Hells Hammer can perform OK against Rod or Phoenix Wing; however, you should just use a more consistent attack.
Hells Hammer On Stamina/Defense: When used on stamina or defence combinations, it does not have enough stamina to be useful and too bursty on setups like High Needle and even Hexa.
Strengths:
Smash Attack: Hells Hammer can decently beat blades like Phoenix Wing on stamina setups, so it's not totally useless.
Weaknesses:
Gap: Hells Hammer like any Beyblade with a gap is more susceptible to a Burst, it is highly recommended to ONLY use Hells Hammer on 60 or lower heights. Especially with Hammer since it only works effectively and consistently with 60 or lower for combos.
Weight: The blade has awkward weight distribution, leading to what could have been an effective gimmick but sadly has failed for the design it has.
Overall: Blades like Dran Buster, Phoenix Wing, Tyranno Beat, or other higher-tier attack blades make Hells Hammer pointless to use. While it is viable, it is not competitive.
Gameplan: On setups with low height on low flat to flat launch with a hard shoot of strength.
Combos:
Attack: Hells Hammer 3-60/9-60/5-60 LF
Weight: 6.4g
Design: 3-70 is a ratchet with three sides and a tall height. The contact areas are three wide points.
Consistent stamina is the same: You would need to balance tune to see if it matters compared to other sides, like 5 sides or etc.. This is up to Blader since it is a case-by-case basis.
Strengths:
Three sides with wider hit points: The Ratchet has wider contact points than a four-sided design. Although it is wider and should be easier to hit, three sides make less contact to cause a burst since they are more rounded off.
Middle Height: In this unique height range, similar combinations to those of 60 can be run and potentially beat them by being taller to stabilize them. This has to be very generalized, but one should experiment with this height and see what benefits it can reap.
Weakness:
Tall Height: Similar to that of 80 but slightly less of an issue, the taller you are the easier of a target you are to hit the exposed ratchet, since 70 is the middle height right now, this is basically worse than 60 but better than 80.
Weight: 2.6g
Design: Hexa is a Beyblade X bit with high burst resistance and a cone-like shape with divided sections. The Bit also has 16 gears, allowing it to focus explicitly on Xtreme Dash when touching the rails.
Strengths:
KO Resistance: Hexa is a bit that, once tilted, moves in a hammer-like motion of tilting down and going back straight. The bit allows any blade paired with it to consistently nullify a lot of big hits that are dealt to it. One must tilt Hexa if using it; otherwise, it can be KO'd with little effort generally.
Burst Resistance: Surprisingly, since this is used for Defense but a Balance bit, it has a high 80 stat resistance due to the thick shaft, which allows it to take a lot of big hits. This makes it a bigger priority to use over Needle or High Needle or any defence bit currently out right now because the resistance is so high, which defence needs.
Weaknesses:
Xtreme Dash: While it is possible to have counter movement using the Xtreme Line, what can happen is that Hexa accelerates, wasting stamina, or speeds up into a pocket. The gimmick is interesting but not useful enough to warrant attempts to use it.
Gameplan:
Somewhat tilted angle shoot and hold: To maximize the effectiveness of this Bit, you can employ a slight angle and hold the Beyblade on to the corner of where you are to lead into the middle to get those big hits without being knocked out.
Be aware of the top corners on the opposite side of where the Xtreme Finish is: Aim to try to KO with your movement.
Overall
Hells Hammer is a mixed bag, while the blade is decent at best it suffers from its design flaws such as shape of contacts and gap with ratchet to not really be useful as of May 2024. 3-70 is a solid ratchet to have in your arsenal for unique middle height that can help in matchups like Balance/Defense combinations. Along with really the only release to get this which is Hexa, a bit that has amazing defense which makes this release a must have only for the bit if one wants to run proper defense in Beyblade X.