Dran Dagger 2-80GP
Metal Coat Black
BX-00
Yomiuri Giants
Blade: DranDagger Metal Coat Black
Weight: 34.9g (LOW END) - 35.7g (HIGH END)
Design: DranDagger is a 6 bladed attack blade that features 6 somewhat sharp flat blade.
Barrage Attack: Technically, DranDagger just has a smash attack, but none of the hits are really that strong, so I am inclined to believe this is technically as close as possible to this gimmick working.
Attack VS Attack: In an attack versus an attack matchup, DranDagger features some pretty unique properties. It's able to deflect an attacker a lot of times just because of its shape, making it pretty useful in attack-versus-attack matchups. It's able to not only meet the attacks but even force their own energy against themselves.
Stamina VS Attack: While it is possible to be fine on Ball combos it is not recommended as it doesn't feature the same offensive properties as DranSword to be used in any combination.
Defence VS Attack: Once again, because the shape greatly varies from DranSword, which is only ever used in stamina or defense combos because the worn shape is rounded off but still has recoil, it is not recommended to have DranDagger in any setup like this.
Strengths:
Deflection: DranDagger can sometimes deflect things thrown at it, making it very useful for getting solid KOs.
Stamina: DranDagger's shape allows it to just have solid stamina for an attack type.
Weaknesses:
Barrage Failure? Sometimes, DranDagger can repeatedly hit something and not budge, depleting stamina and causing it to have no good, hard-hitting endgame properties some rounds.
Overall: Due to the repeat attack it can do and solid hits it offers the blade has good use, it is best paired with 5-60 to overall support the blade and allow it to be as best as possible it can be.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Flat Taper, you must hard launch and aim to defeat your opponent quickly.
Combos:
Attack: DranDagger 5-60/9-60/3-60 Rush/Taper/Flat/Accel
Weight: 6.9g
Design: 2-80 is a Ratchet that has two wide square contact points and at a tall height.
Strengths:
Impact: The large contact points can occasionally deliver massive hits.
Weakness:
Stamina: The 2-80 is off-balance, leading to constant wobbling that wastes stamina during battle.
Failure to Maintain X Dash: It struggles to maintain a consistent pattern in the stadium, which can disrupt the Xtreme Dash and cause it to slam against walls.
Burst Risk: Due to its wide square contact points, the 2-80 ratchet is prone to bursting. The high likelihood of making contact and triggering an explosion makes it vulnerable to wall collisions or even self-bursting in a pocket, rendering it less reliable in battle. Not only that but being exposed with a tall 80 height makes it very easy for those contacts to get sniped and burst.
Overall: 2-80 might be the most useless Ratchet, the shape while could work for aggressive combinations is too Burst risk prone making it have use for only collectors and nothing more.
Weight: 2.3g
Design: GearPoint is a Beyblade X bit with high burst resistance and a small semi-sphere on the bottom with extended gears in a cone shape. The bit is designed so that if it stands still, it has stamina, and if it tilts, it has attacked.
Strengths:
Decent Stamina: Being a gear variant of Point, it does share similar traits of stamina; while you won't get the same performance as the ball, you will have it where it is like better than regular Gear Flat and sometimes could be able to beat regular Point. The benefit of Gear Point comes done to the aggression with some stamina to help it in the end game.
Good counter-movement: Since this is a bit like Point, you can use similar properties of use and have it be used for counter-movement to fight back against blades.
Xtreme Dash: If launched correctly, it can be used like a point gear ball to have a movement that can fight back against whatever Beyblade it is up against to KO them or Xtreme.
Weaknesses:
KO Risk: Due to shape not being something that can really grip the stadium, it can easily be KO'd, costing you big points.
Mold Variation: There are two molds of Gear Point. The first one has the ball exposed a lot, so if you hard shoot, you will have stable stamina. The other has the balln't as exposed, so if you hard shoot, you will go aggressive right away. If you have the second mold, then you have a bad gear point since it won't function as well as the regular mold but is still usable.
Gameplan:
Somewhat tilted angle shoot and throw: To maximize the effectiveness of this Bit, you can employ a slight angle and throw the Beyblade on the opposing side from where you launch. This is to avoid knockouts and to conserve stamina.
Needs a STRONG shoot to be consistent.
Overall
Dran Dagger is a decent attack blade that can do well in Attack VS Attack battles and do alright against stamina, 2-80 provides no real use other than a Burst risk and Gear Point has an inconsistent but ok performance at best. As such if one is getting this release it is mostly for the fact it is a good collectors item and a potentially heavier than average Dran Dagger blade.