Weight: 36.7g (LOW END) - 37.1g (HIGH END)
Design: Eight-sided blade design with sharp, aggressive contact points.
Smash Attack: Tyranno Beat primarily delivers smash attack to it's opponents, although rare times it can launch them in the air.
Attack VS Attack performance: In an attack vs. attack (AVA) matchup, Tyranno Beat uses heavy weight to deliver consistent strong attacks that can overpower its opponents.
Attack VS Defense/Stamina: Tyranno Beat doesn't have too much stamina generally but what makes up for it is the consistent strong blows of attack that it delivers. So you will not have this as strong as Dran Buster. It is slightly weaker for attack power but has more stamin which can be a big trade off for most when picking.
Tyranno Beat on Stamina/Defense: Tyranno Beat is pretty unique if you hard launch on Ball you can actually beat top contenders like Wizard Rod although that is dependent on launch strength. It can be pretty useful on Hexa it has some pretty good raw defense, it would best to say Tyranno Beat is 2nd best on Hexa (Wizard Rod > Tyranno Beat > Phoenix Wing for Hexa).
Height Use: Interestingly, Tyranno Beat feels best at 70 inches for most consistency because it slams down on a lot of stuff well and generally does pretty well against most opponents.
Strengths:
Weight: Tyranno Beat is very heavy, and because it is consistent across the board on other categories it makes it very viable.
Strong Hits: This blade delivers a very solid smash attack. You should generally either get hard KOs or win by outspinning your opponent.
Weaknesses:
Low Stamina: Not too bad compared to other attack blades but it can lose steam kinda bad if launched poor.
Overall: Tyranno Beat's ability to beat most Wizard Rod setups and compete with Phoenix Wing makes this blade a must-have. It is a top contender in the current meta for priority of use.
Gameplan: On setups with low height on any aggressive bit that can get speed, like Point/Rush, you must hard launch and aim to defeat your opponent via KO or outspin. On other setups you want to tilt shoot with defense and stamina setups hard to outlast your opponents.
Combos:
Attack: Tyranno Beat 3-60/9-60 / 3-70 Point / Rush / Taper
Stamina: Tyranno Beat 3-60/9-60 Ball / Orb
Defense: Tyranno Beat 3-60/9-60 Hexa / High Needle
Weight: 6.5g
Design: 4-70 is a ratchet that has 4 sides and a middle height, the contact areas for the ratchet are 4 small points.
No real difference in consistent stamina: There doesn't seem to be a significant difference in stamina performance between the three-sided and four-sided versions of the Ratchet. However, this varies from combo to combo and should absolutely be tested if you are to try anything at all.
Strengths:
Middle Height: In this unique height range, similar combinations to those of 60 can be run and potentially beat them by being taller to stabilize them. This has to be very generalized, but one should experiment with this height and see what benefits it can reap
Weakness:
Four sides with smaller hit points: The Ratchet has four sides with small square contact points compared to a three-sided design. Despite having smaller hit points than three sides it actually makes it easier to hit since it is not as rounded off meshed onto the ratchet.
Weight: 2.3g
Design: Quake is a flat bit that is cut diagonally with one side with more exposed gears to cause a jumping motion in battle.
Strengths:
Strong Hits: If Used right Quake can actually deliver bit hits and KOs due the fast speed of how it's designed.
Burst Resistance: This bit has 80 Stats in Burst resistance, which makes it great to use due to minimal Burst risk.
Weaknesses:
Low Stamina: The Bit may not be ideal for battles that require endurance, as it lacks stamina. Stamina is essential for outlasting opponents in long battles. In the context of a battle if you get your hits at the start and don't miss you have nothing to worry about. However, with Quake, this issue is even greater as it barely has much stamina to begin with.
Vulnerability to self-KO: If the Bit is hard-launched and catches the stadium path, it can self-KO, which is a potential weakness. Control and technique are important when using this Bit. Especially with Quake you can easily self KO jumping into any of the stadium pockets.
Gameplan:
Flat launch or a somewhat tilted angle shoot: To maximize the effectiveness of this Bit, you can employ a flat launch or a slight angle to utilize the stadium's gimmicks and aim for knockouts.
Generally with Quake: You can do either flat shoot or tilt on case by case basis depending if you want to try to focus on the Xtreme Line to try and KO or try to destabilize and harm the opponent.
Overall
Tyranno Beat is a very solid release it is a blade that while not as powerful as the raw attack of Dran Buster has consistent enough attack to be able to beat blades like Phoenix Wing and even do very well against Wizard Rod combinations. While the issue with this blade is towards stamina a bit, it delivers consistent enough attack for this to not be an issue. It can be used on defense combinations due to weight and unique shape that tanks off some attack be better than Phoenix Wing but worse than Wizard Rod for defense. One could also use it for stamina combinations if you hard launch but not really a guarantee. 4-70 is a garbage ratchet that bursts very easily, and Quake while funny has no real competitive purpose due to self KO risk and low stamina. As such Tyranno Beat is a must have for any competitive blader right now but the ratchet and bit are useless.