Rhino Horn
Weight: 31.9 (LOW END) - 32.2g (HIGH END)
Design: RhinoHorn is a blade that features 4 focused points with a rough jagged shape.
Attack VS Attack: Rhino is a game of who wants to defeat who first in the first few seconds, since Rhino has no endgame stamina it is highly encouraged that RhinoHorn win fast or it will lose via being out spun or a spin finish. It is possible to also use Rhinos recoil to your advantage with combos like 5-60Point that allow the recoil to tank somewhat specific attackers on any Flat bottom generally.
Stamina VS Attack: Rhino has no real stamina properties to be used here.
Defence VS Attack: Since RhinoHorn suffers from recoil release it is not suited for defense combos because the recoil can harm Rhino causing it to self destruct in battle.
Strengths:
Hard hits: RhinoHorn is one of the best hard hitting attackers due to its square shape that allows for big hits.
Weaknesses:
Poor Stamina: RhinoHorn is an angry attacker that has not that much steam on it, if you can't get your hits in you are really in trouble.
Gap: Rhino like any Beyblade with a gap is more susceptible to a Burst, it is highly recommended to ONLY use Rhino on 60 or lower heights.
Recoil Release: Like other certain blades due to the fact it has heavy recoil the blade can cause the ratchet to release the bit causing yourself to lose to a burst.
Overall: This blade can hit very hard but can also lose stamina very fast in battle.
Gameplan: On setups with low height on bits like Low Flat or Rush that allow Rhino to either get control or fast speed to get those hard hits in.
Combos:
Attack: RhinoHorn 9-60/5-60/3-60 Rush/LowFlat
Overall
RhinoHorn is a strong hard hard-hitting attacker but suffers with poor stamina, that risk can be dependent on blader if they want to take it but it is a welcome addition to any bladers collection but not really a must have.