Rhino Horn
Weight: 29.9 (LOW END) - 33.0g (HIGH END)
Design: RhinoHorn is a blade that features 4 focused points with a rough, jagged shape.
Attack VS Attack: Rhino is a game of who wants to defeat who first in the first few seconds. Since Rhino has no endgame stamina, it is highly encouraged that RhinoHorn win fast, or it will lose via being outspun or a spin finish. It is also possible to use Rhino's recoil to your advantage with combos like 5-60Point that allow the recoil to tank somewhat specific attackers on any Flat bottom generally.
Stamina VS Attack: Rhino has no real stamina properties to be used here.
Defense VS Attack: RhinoHorn suffers from recoil release, so it is unsuitable for defense combos. The recoil can harm Rhino, causing it to self-destruct in battle.
Attack VS Stamina: Rhino can be used on aggressive setups but the issue is it is really light and you are banking on tiny bumps to do work that don't make it consistent.
Strengths:
Hard Hits: RhinoHorn is one of the best hard hitting attackers due to its square shape that allows for big hits.
Weaknesses:
Poor Stamina: RhinoHorn is an angry attacker with little steam. If you can't get your hits in, you are really in trouble.
Gap: Rhino like any Beyblade with a gap is more susceptible to a Burst, it is highly recommended ONLY to use Rhino on 60 or lower heights.
Recoil Release: Like other certain blades, due to its heavy recoil, the blade can cause the ratchet to release the bit, causing you to lose to a burst.
Gameplan: On setups with low height on bits like Low Flat or Rush, Rhino can either get control or fast speed to get those hard hits in.
Combos:
Attack: RhinoHorn 9-60/5-60/3-60 Rush/LowFlat
Overall
RhinoHorn is a strong hard hard-hitting attacker but suffers with poor stamina, that risk can be dependent on blader if they want to take it but it is a welcome addition to any bladers collection but not really a must have.